According to PS blog, if there’s one thing the team at Bend is keen to impart about the universe it’s crafting, it’s the uncompromising, dog-eat-dog nature of things. “Desperate people do what desperate people need to do to survive,” creative director Ron Allen explains.
“In most open world games, when there’s danger, it’s usually because you’ve brought it on yourself. Days Gone is a dangerous world — always.”
Ron Swanson commented: "Just because there's a swarm of zombies in a game play trailer doesn't mean you can't get a similar vibe from a very similar game. But okay, when you take over as Ellie after you track the deer and get holed up with the cannibal guy. That's pretty similar to a horde of zombies rushing you and needing to unload into them."
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